Thursday, April 7th, 2011

Roleplaying is probably my favourite genre of gaming. Classically, the RPG has been based around “save the world” stories, sword-and-sorcery themes, and variations on turn-based combat. In addition, there have also been action-RPGs (where combat is in realtime), strategy-RPGs (where combat is a glorified game of chess), and dating sims (wherein combat is usually absent).
As time marches on, the RPG has become more and more poorly defined by its makeup. Developers have grown the genre out to such extremities that it’s really hard to pin down just what qualifies as an RPG. Many fans would argue that Zelda is an RPG series, while others peg it as an Adventure game. This kind of classic debate has brought up a lot of suggestions as to an RPG’s major foundations. Experience points, level building, focus on characterization, focus on plot, having numeric statistics, and so on. But in all of the arguments I’ve either made or seen made in the past, there’s always one major logical flaw that bothers me: The idea that RPGs have unique foundations.
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Category Gaming, Media, Philosophy | Tags: Tags: Chrono Trigger, Gaming, Overworks, Persona, Quintet, RPGs, Square-Enix,
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Saturday, April 2nd, 2011

By now, you may have heard that there has been some protest against the romantic options included in BioWare’s Dragon Age 2. There’s a sufficient amount of, shall we say, homosexually-oriented content involved. And “exotic” sexual content, whatever that means. So much so, that apparently some gamers feel like the “Straight Male Gamer” is being ignored. Others feel like the homosexual content is being misrepresented, and that it should have been pared back. While I can’t really speak for the game’s mechanics, I’d at least like us all to talk about how we as gamers explore sexual archetypes, and what it means to think outside the [sex]box.
Let’s dig in.
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Category Gaming, Life, Media, Philosophy | Tags: Tags: BioWare, Dragon Age 2, Gaming, gender roles, homosexuality, stereotypes,
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Friday, April 1st, 2011

Let’s talk about gamification for a moment.
Gamification is, simply put, the integration of certain game-like features into everyday tasks and chores. Gamification can be found in our culture today, and it’s quickly spreading.
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Category Gaming, Life, Philosophy | Tags: Tags: Extra Credits, gamification, Gaming, recycling, social development, Tim Horton's,
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Wednesday, March 30th, 2011

As a child I was a pretty avid reader, raised until the age of 13 without a TV in the house. I read the entire Lord of the Rings at eight, and most (though not all of Dune) by 10. The Tale of Genji was quick to follow, and then (oddly enough) Cosmos by Carl Sagan at 13. Tintin and Asterix were the rich, european comics in my life, and while I still read things like Spiderman and Green Lantern, American comics were more or less a sideline in my literary education. I liked larger narratives.
When I finally did get a gaming console, I immediately took to RPGs. It seemed a pretty natural fit, and I used to spend days transfixed by one digital adventure after another. My earliest experience with RPGs were Final Fantasy VI and Breath of Fire II for the SNES. Great games, and while I realize now that the stories aren’t complex by any measure, they’re nonetheless entertaining.
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Category Gaming, Media, Philosophy | Tags: Tags: Fandom, Final Fantasy, Gaming, Square-Enix,
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