Archive for June, 2011

New Releases – Duke Nukem Forever & Child of Eden

Saturday, June 18th, 2011

I’d like to weigh in on two new releases today. One of them I got to play during my visit via Shaggy at Uberfriendship to Oddly studios the other night, where I met some especially cool people. We ended up playing Duke Nukem Forever for a bit — I probably had the controller in my hands all of a half hour before casting it off, adrift like an unwanted child of ancient myth — and I can’t help but feel like Gearbox and everyone involved had wasted millions of dollars.
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Analysis of the Wii U

Thursday, June 9th, 2011

With the Wii U looming on the horizon, I as a Wii owner and gamer have had some pretty big questions on my mind. Do I sell my Wii when I upgrade? How much does the Wii U cost? What kind of media can it play? DVDs perhaps? Is it wi-fi only, or is it also equipped with an ethernet port?

From what I can glean thus far, there are some concrete answers to a few of these, and some shakier ones for the rest. Going down the list, here’s what I think is going on:
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The Nintendo Conference @ E3

Tuesday, June 7th, 2011

The Nintendo conference at E3 was one of the best (if not outright the high point of the show thus far), revealing a slew of games and, most importantly, Nintendo’s new console: The Wii U.

Between being a peripheral, a console in its own right, and a promising innovation in virtual space interactivity, the Wii U is pretty mind-blowing. At the start I was prepared to write it off as another bid to extend console life. After all, that was largely the purpose of Sony’s Move and Microsoft’s Kinect. Both have done respectably, but overall they haven’t changed the home experience in a meaningful way. Even the Wii’s original motion controls weren’t a huge leap, though they did open new doors in the console market.
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